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Final changes list Final Tear 3 3.0!!!!

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Finaltear3

Site Admin

Posts: 1571

Joined: Wed Jan 28, 2009 7:18 pm

Post Mon Sep 19, 2011 7:07 pm

Final changes list Final Tear 3 3.0!!!!

Changes FT3 3.0

Completely rewritten script.

This is the reason why it took so long that the new version of this game came out. Because the whole script is rewritten. We had a lot of complaints about the script, these includes, spellings errors, incorrect line orders and too much vulgar language. This has changed.

New title screen and music

Because I was bored of the old ones I recplaced it with a very cool new song and new title screen :D


Replaced some voices of Lance

Some of them are a bit better now ;)

Completely new sub skill set for Jessie, charge.

Jessie will have a very nice new skill set that replaces the self cleaning skill in the divinity command. Jessie can now charge his attack power each turn he uses charge. If he uses charge 1 time he will do 233% damage, if you use it again he will do 366% damage and if you do it three times he will do 533% damage!

Condition is that you should either charge or attack the next turn otherwise the damage will be normal again. If you die, during charging your attack will be back to normal too.


Decreased HP of all monsters.

This takes care that battles are fought faster so that they become less tedious since the game expect you to fight a lot of battles. Besides of that it prevents that you need to use only magic to win a normal fight.

Decreased defence of most physical monsters and bosses.


This change makes attacking a more valuable option, magic will not do 4 or 5 times the damage compared to attack. This takes care that you don’t need to spam magic to win the fight. Now you can combine attacking and magic, this makes the fights more interesting especially because the hp is reduced on enemies as well.

With this change Jessie’s attack power combined with good levelled books and or attack accessories can make him doing as much or sometimes even more damage than the girls magic. This is a good thing because the only offensive skills Jessie has is attack.

Game’s a bit easier.

There are some small changes, like better weapons for some characters and the 2 changes above that makes the game a bit easier. Training becomes noticeably more fun and you don’t need to spam the strongest magic’s anymore to win.

New weapons.

New weapons like, knives, and Axes are now introduced for the guys. Each shop will now have knives and axes added with the already so many swords. There all kinds of knives and axes to buy mow.

Knives have worse attack than sword and axes, but they have more speed and magic power. Axes have great attack power but bad magic and speed.

Shops will have a separate section for each type of item and weapons

Now you don’t have to scroll through a lot of weapons/items to find the one you need. You can select which type of equipment you want.

Enemies now casts more and more often bad status spells

There are only a few enemies that cast bad status spells now there are a bit more.

Better and new animations for orb magic

Some of the animation are made better and different. Very cool!


Rebalanced the orb magics

Orb magic has been changed a million times so far, and even now its still not 100% balanced. As things state now, if you learn a new orb spell of a higher tier the damage increase in insane. I narrowed that down a bit nerf and buff some of the orb magics, to make those cliffs a bit less broad. Because in the past learning a new spells could sometimes mean the difference whether to die or own the boss completely.

Increased MP of some support spells of Jessie

Jessie is considered being a too good character, so I decided to slightly nerf his support spells. This is no biggie though, most spells will cost only 1 or 2 mp more.

More card weapons added.

Because some shops did not sell new card weapons the girls attack was useless after those shops. I added new card weapons that increase the attack of the girls in those shop who didn’t have those card weapons.

Increased mp cost of the Golem aura.
Golem is in a lot of my testers opinion the best summon late game, the aura is very cheap to cast and makes the summon too good. I decided to double the MP cost to cast the aura. This change prob makes the summon still too good so it might need another nerf, but as things state now it stays like this.


Running system

A change that a lot of people kind of insisted, however the problem is that a system like that causes a lot of bugs and completely ruins the balance how it is now. A system like this ruins some important events, some events don’t trigger that will result that you cannot proceed the game at all no matter what you do! Also, an increased speed implies that random encounters are encountered twice as fast. To resolve that I could decrease the random encounters in each dungeon. The problem however is that then the balance is completely ruined. I think that those are pretty good reasons not to implement a running system even though you guys want one so bad.

I understand that it might be frustrating, but a running system will ruin more than it can repair, I might however consider to let the character run in dungeons that are already completed. If it was a lot easier the running system would be made already.

And less bugs, better events and more fun to play the game ^^!
You will never disrupt the balance of life and death, for it's the universes most critical and evolutional key!
 

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Finaltear3

Site Admin

Posts: 1571

Joined: Wed Jan 28, 2009 7:18 pm

Post Sat Oct 01, 2011 11:08 am

Re: Final changes list Final Tear 3 3.0!!!!

list updated!
You will never disrupt the balance of life and death, for it's the universes most critical and evolutional key!

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